Tarrik
From Kent Adventure Gaming Society Wiki
System: GURPS (Steve Jackson Games)
This year, I’m thinking of running a slightly different game; rather than running for a single group, I would run for several, in a series of sessions at the Saturday Meetings. The game would be a traditional dungeon crawl, but on a large scale. Each session a group of players would assemble their characters and explore the same dungeon that others had previously entered. If one group wipes out a nest of monsters, they’ll be gone when the next group passes through ... but someone else might have moved in. If one group finds a short cut or secret passage, do they keep that knowledge to themselves, or share it with others?
The game will be using GURPS and the Dungeon Fantasy supplement books which I have copies of, and are cheaply available as PDFs. The GURPS system is fairly simple, based around character points, and rolling under skills on 3D6; the most complicated bit is character creation (there are a lot of options) and Dungeon Fantasy simplifies that by use of character templates showing you just what you need to make a Barbarian, or a Druid, or a Thief...
So form a band of brave adventurers, and delve into the dungeons below...
Tarrik the Sundered City
Once Tarrik was one of the great cities of the Old Empire and its loss marked the final collapse of that ancient nation. Tarrik, bordered to the west by the Darkwood and the south east by swamplands, found itself under siege by monsters from the wilderness. Walking dead stalked the cemetery north of the city. With undead entering their city at night, many of the population fled. The city’s defences finally fell as monsters came up into the city through the cellars below the keep. Soon, it was all but abandoned.
Not entirely abandoned however; in Temple Square the walls of the Temple of Caan the Protector still stand secure. Within, Father Grigori and his followers lead an effort to try and reclaim the city from the forces of darkness. The temple has also become a base for bands of adventurers who seek out entrances to the maze of sewers, crypts and caverns below the city, looking for riches below.